Tuesday, November 10, 2020

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 1. Inside the packaging you'll find:

- 2 versions of the bridge:

* Bridge - with 3 texture-change options - wood, red+wood & red+white  (optional unlinked sign & lights, ramp)

* Bridge (Winter)  - a winterised version with linked snow top (optional unlinked Holiday wreath & lights, ramp), also texture-changing


2. Each bridge is a coalesced object with optional lanterns/sign/sloped ramp which are unlinked, and you can delete those 

if you don't need them.


3. There are also optional extras (in a box), which aren't linked to the bridge and need to be rezzed separately.

* wall lanterns (4 linked & also 1 single)

* wooden ramp - sloped or alternative straight versions included

* wooden fence - a fence piece and a middle connecting piece

* 'Winter' versions of the fences and ramps

* small wooden signs - a texture-changing sign and also a plain one for you to customise.


4. Land Impacts & Permissions:

Bridge -standalone : 28

Winter - 30

4 Lanterns: 3

Sloped Ramp: 3 or 5 for winter version

Straight Ramp: 2 or 4 for winter version

Fence pieces: 1 each

Sign: 1

Holiday Wreath: 2


5. Dimensions: 

5 meters wide, 11.5 meters long and 8 meters tall from the bottom of the rocks to the crown


Everything is copy/mod (scripts are no mod). You can resize the bridge manually using the build window, but do not unlink the bridge as it may break the collision needed to walk on it.



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TEXTURE CHANGE OPTIONS 

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1. Touch the bridge to access the texture menu.

 

2. Choose from WOOD, REDWOOD or REDWHITE options


3. Wait for a few seconds for the textures to change 


4. The ACCESS button can change who has the permission to change the bridge's textures: 

default access is ALL (everyone), or OWNER(you) only or GROUP (the land group the bridge is rezzed in)

By default, the bridge is rezzed with access set to 'ALL', 

so you may want to change that to owner only.


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SIGN

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1. Included is a PLAIN blank version with a texture to save off to your computer and add your own text/graphics. You'll need use of graphics software such as Gimp or Photoshop. When you've edited the texture, just drag it on to the blank sign


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LANTERNS

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To use the following menus you'll need to unlink the 4 lanterns from each other (or just use the separate one included in the extras box)


Touch each lantern to turn  on or off -  in addition you can set the light to come on automatically at dusk and off again at dawn, which is a handy feature if you're lighting multiple streets or walkways.


To use the following menus you'll need to unlink the 4 lanterns from each other.


 1. Long-click (press and hold down the left mouse button) to bring up this menu

 

 2. Toggle the Day/night button to instruct the light to turn on automatically at dusk and off again at dawn. This uses the SL estate sun position and, as with all objects that work this way, can not take into account changes made to the sun position in the viewer.


Other menu options include


1. The Access button  - this specifies who can control the light. It cycles through three settings: Anyone (any user can control the light), Group (only someone in the same group can control the light), and Owner only (only the owner can control it).


For Group access, someone who is a member of the same group as the object and who is wearing that group's tag is permitted to control the light. The owner, however, can use the light without wearing the tag.





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